beelesno.blogg.se

Sea of thieves 3rd person view
Sea of thieves 3rd person view





sea of thieves 3rd person view

But, as I attempted to prove above, immersion is subjective. It is an exploration game based on an immersive atmosphere. Sea of Thieves is neither of those types of games. If Sea of Thieves was a cover-based shooter, I'd understand points like "you shouldn't be able to look around the corner without exposing yourself". If Sea of Thieves was a stealth game, I'd understand points like "you shouldn't be able to see behind you without looking". Now, as for the gameplay balance of the two, like I mentioned before, both have their advantages, so there's really no reason to alienate a player-base for the sake of "equality". This is often the biggest cause of motion-sickness for gamers in first-person view, as this view requires a ridiculous amount of camera-turning to be able to focus on anything.

sea of thieves 3rd person view

The rest is still in your peripheral vision. This also simulates realistic "peripheral vision" because even if more of the world is within your view, you only see as much as what you're focusing on.

  • Third-person view generally gives you a wider FoV without distorting it beyond usability (FoV sliders in first-person view are rarely helpful beyond 100 degrees).
  • sea of thieves 3rd person view

    Third-person view gives a better simulation of this, despite still being unrealistic.) (Seriously, while we don't have a sixth sense in real life, we can generally tell if someone is standing right behind us. Oěeing able to tell if someone is behind you. O Generally being able to tell what each of your body parts is doing, or even just where it is. O Walking on narrow paths and being able to tell if you're balanced properly.

  • It simulates a better sense of awareness of your own person than first-person view, even if not in a way that real life works.
  • (It'd be a lot harder to spot a ship on the horizon in third-person mode.) And it is also generally easier and quicker to aim in first-person mode.Īs for immersion, while I understand first-person mode players' feelings on this, here's why people like me find third-person more immersive: First-person modes have the added advantage of being able to see more detail on objects, whether they be close or far. And yes, it also allows you to see behind your back.īUT, both view modes have their advantages and disadvantages. It is true that most third person games make it unrealistically possible to see around corners and over or around barriers. I will not be one of those third-person-view supporters that refuse to accept the fact that that particular camera mode doesn't have its advantages. Since I myself suffer from motion sickness, allow me to put in my two cents.







    Sea of thieves 3rd person view